#region MIT License
/*
Mono P2P Foundation
Copyright (C) 2006  MP2PF Project Team

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

 */
#endregion

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace Monorf.Networking
{
   /// <summary>
   /// Description of TransferState.
   /// </summary>
   public class TransmissionState
   {

      private EndPoint m_remoteEP;
      private Byte[] m_buffer;
      private Socket m_socketListening;
//      private Exception m_exception;
      private Object m_syncLock = new Object();

      public TransmissionState(Socket socketListening,
                               Byte[] buffer)
      {
         m_buffer = buffer;
         m_socketListening = socketListening;
      }
      
      
      public TransmissionState(Socket socketListening,
                               Byte[] buffer,
                               EndPoint remoteEndPoint)
      {
         m_buffer = buffer;
         m_socketListening = socketListening;
         m_remoteEP = remoteEndPoint;
      }
      
      #region properties
      
      /// <summary>
      /// socket used of the communication
      /// </summary>
      public Socket Socket
      {
         get
         {
            return m_socketListening;
         }

         set
         {
            m_socketListening = value;
         }
      }
      
      /// <summary>
      /// dados como array de bytes para serem enviados.
      /// </summary>
      public Byte[] Buffer
      {
         get { return m_buffer; }
         set { m_buffer = value;}
      }
      
      
      /// <summary>
      /// peer remoto
      /// </summary>
      public EndPoint RemoteEndPoint
      {
         get { return m_remoteEP; }
         set { m_remoteEP = value; }
      }
      
      /// <summary>
      /// lock
      /// </summary>
      public Object SyncLock{
         get{ return m_syncLock;}
      }
      #endregion
   }
}
